If a Pokemon Is Poisoned Can You Poison It Again Tcg

Professor OakWelcome to the globe of Pok�mon, a special place where people just similar you train to go the number-one Pok�mon Principal in the world!

Only what is a Pok�mon, you lot ask? "Pok�mon are incredible creatures that share the globe with humans," says Professor Oak, the leading authorisation on these monsters. "There are currently 150 documented species of Pok�mon."

And your incredible task is to capture, train, and fight with all of them! It's not piece of cake, but once y'all get the hang of it, you'll know exactly which Pok�monday to cull for a battle. On your way to the tiptop, you'll perfect your skills past using your Pok�monday to fight against other Pok�mon trainers.

Each Pok�mon has its own special fighting abilities. Though they come in many shapes and sizes, even the smallest Pok�mon can launch a fierce assault. Some Pok�monday grow, or evolve, into fifty-fifty more powerful creatures. But don't worry-even your toughest Pok�mon volition exist loyal to you!

Carry your Pok�mon with you, and you're ready for annihilation! You've got the power in your easily, so employ it!

If you play the Pok�mon Game Boy� game or watch the blithe Pok�mon show, you already know the basic ideas and goals of the trading bill of fare game!

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Gotta Take hold of 'Em All!

In the Pok�mon trading card game, one of your goals is to collect each of the cards, similar to your goal of collecting each of the Pok�mon in the Game Boy game. Only not all Pok�mon cards are equally easy to take hold of as others. The Energy cards are the most bones and most common kind of cards. Your Pok�mon cards, Evolution cards, and Trainer cards come in 4 different varieties: common cards are marked in the lesser right-paw corner with a Common. Uncommon cards are marked with a Uncommon, and rare cards are marked with a Rare. In add-on, some rare cards are printed using holographic foil. These "holo" cards are the hardest to grab and collect. In addition, a limited quantity of each fix of Pok�mon cards is printed with the First Edition symbol, which shows that those cards are offset-edition cards from that prepare. The same cards may be reprinted in the future but never with the First Edition symbol, ensuring that your showtime-edition cards volition maintain their value!

If you're more often than not interested in playing, there are always adept cards actualization in all levels of commonality. (Many of the most pop Pok�monday-such as Pikachu, Charmander, Squirtle, and Bulbasaur-are common cards.) This ensures that players who purchase dissimilar amounts of cards can still play and take a fun and fair game.

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What Do You Need to Play?

Well, y'all and your opponent will each need your own deck of 60 cards, a coin to flip, and some counters to mark impairment to your Pok�mon. You can apply pennies or whatsoever else you want to if you run out of counters.

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How to Win

In Pok�mon, you can win three dissimilar ways. Kickoff, at the start of the game, you lot set aside 6 of your cards equally Prizes. Every time one of your opponent'south Pok�mon is Knocked Out, y'all take 1 of your Prizes and put information technology into your mitt. When you've taken all vi of your Prizes, you win the game! (You'll win about of your games this fashion.) Second, you too win if your opponent doesn't have an Active Pok�mon (or a Benched Pok�mon to supervene upon it with) at the end of whatsoever plough. And finally, you win if your opponent's deck is out of cards at the start of his or her turn.

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What's the Pok�mon Game Like

You and your opponent take turns playing cards from your hands. Some of these cards will be Basic Pok�monday cards, Evolution cards that can grow them into bigger and stronger Pok�mon, or Free energy cards that help Pok�mon fight. Y'all can also play Trainer cards-these will do lots of unlike things to assist you win.

You might have several Pok�monday on the table at one time, but only one of them (called your "Active Pok�monday") will be fighting for yous at a time. The rest volition be sitting on your Bench in case yous need them to fight. Every turn, y'all'll have a risk to attack with your Active Pok�mon, which will either do damage to your opponent'southward Active Pok�mon (called the "Defending Pok�mon" during your attack) or practise something else to it, like making it Asleep, Confused, Paralyzed, or Poisoned. If your attack does enough harm to Knock Out the Defending Pok�mon, you get to take 1 of your 6 Prizes. When y'all have your 6th Prize (when 6 of your opponent'due south Pok�mon have been Knocked Out), you win!

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What Are the Different Kinds of Cards?

Basic Pok�mon are your most important cards. They fight for you turn after turn against your opponent'due south Pok�mon.

Evolution cards are played on peak of your Basic Pok�mon (or sometimes on top of other Evolution cards). They make your Pok�mon bigger and more powerful.

Energy cards are attached to your Pok�mon to give them the Energy they need to use their attacks.

Trainer cards are 1-shot cards that practise something one time and are then discarded.

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Starting the Game

�Shuffle your deck and draw a starting hand of seven cards. Put the rest of your deck face-down in front of you lot.

What If I Don't Accept a Basic Pok�monday Menu in My Paw?

Then show your manus to your opponent, shuffle it back into your deck, and draw 7 new cards. Your opponent can then choose to draw upwardly to ii extra cards. If you nevertheless don't have whatever Basic Pok�mon in your new hand, you lot echo this process, but your opponent gets to draw up to ii extra cards each time!

�You and your opponent each choose a Basic Pok�mon card (it'll say "Basic Pok�monday" in the upper left-mitt corner) from your hands and put them face-downwards. These will be your starting Active Pok�monday.

�Each player may, if he or she wishes, choose upward to 5 Basic Pok�mon from his or her mitt and put them face-down on his or her Demote (this is where Pok�monday await when they're not the Active Pok�mon).

�Put the height 6 cards of your deck face-down in front of you. These are your Prizes, which you take when your opponent's Pok�mon are Knocked Out. You can't look at a Prize bill of fare until you take information technology.

�Flip a money to make up one's mind who goes first. You tin can utilise your special Pok�monday coin, if you accept one.

�Flip over all the Agile and Benched Pok�monday that have been put on the table.

How Your Play Area Should Await

Be sure to leave room for your discard pile. All of your cards that get discarded during the game, no matter how they get discarded, will go there.

During the game, you'll exist putting more and more cards on the tabular array. All the cards on the table that are in the Active Pok�monday surface area or on the Bench are referred to equally being "in play." Your deck, your Prizes, and the cards in your discard pile are not considered to be "in play."

Pok�monday cards, Evolution cards, and Energy cards volition be on the table-"in play"-after you play them from your hand. You can continue using those cards in play turn after turn. Trainer cards, though, are used in one case and then discarded.

Pok�mon Card

Trainer Card

Energy Card

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Let's Play!

As you lot play, yous and your opponent take turns. During your opponent's turn, yous don't do anything except replace your Active Pok�mon if it gets Knocked Out (see below). During your turn, become through the steps below.

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What Can Y'all Exercise during Your Turn?

You can do lots of things during your plough! You always depict a menu offset, and you always assault final. Here's everything you can do:

  1. DRAW a carte
  2. Practice Whatever of the following in any order and as oft every bit you like:
    • Put a Basic Pok�monday on the Bench
    • Evolve a Pok�mon in play
    • Adhere an Energy card to a Pok�mon (only once per plough)
    • Play a Trainer menu
    • Retreat your Agile Pok�mon
    • Use a Pok�mon Ability
  3. ATTACK with your Active Pok�mon
  4. Your plough is OVER now

one) DRAW a card

You lot always begin your plow by cartoon a card. (If your deck is empty at the showtime of your turn, the game is over, and your opponent wins.)

2) Exercise Whatsoever of the following in any order and every bit oft as you like:

Put a Basic Pok�mon on the Bench

Choose a Bones Pok�mon from your hand and put information technology face-up on your Bench. You can have no more than v Pok�mon on your Bench at any fourth dimension, and then you can only put a new Bones Pok�mon there simply if your Demote has 4 or fewer Pok�mon on it.

Evolve a Pok�mon in play

If you accept a card in your mitt that says "Evolves from and so-and-then" and and so-and-and then is the name of a Pok�mon you already have in play, yous may play that card in your paw on top of the Pok�mon so-and-so. This is called "evolving" a Pok�mon.

Example: Juliane has a carte called Ninetales that says "Evolves from Vulpix," and she has a Vulpix card in play. She may play the Ninetales card on superlative of the Vulpix menu.

When a Pok�monday evolves, it keeps all cards attached to it (Energy cards, Evolution cards, etc.) and whatsoever harm it might already take, only the onetime attacks and Pok�monday Powers of the Pok�mon information technology evolved from get away. All other things almost the Pok�monday go away-Sleep, Confusion, Paralysis, Poisonous substance, or anything else that might exist the result of an assail some Pok�monday made earlier.

Sorry, you can't evolve a Pok�monday that you just played or evolved on that turn. Also, neither thespian can evolve a Pok�monday on the first turn. And finally, yes, you can evolve a Pok�monday on your Bench-that counts equally "in play"!

Attach an Energy card to a Pok�mon

Take an Energy menu from your hand and adhere it to ane of your Pok�mon in play (put it under the Pok�mon card).

Unlike most of the other things y'all can do during your turn, yous may practice this only one time during your turn. Too, think that yous can adhere an Energy menu to a Pok�mon on your Bench. After all, that's "in play," too!

Play a Trainer card

When y'all want to play a Trainer card, do what it says, then put it in the discard pile.

Retreat your Active Pok�monday

Y'all may switch your Active Pok�mon with one of the Pok�mon on your Bench. To do this, y'all must discard Free energy attached to the Active Pok�monday equal to the Retreat Cost that'southward written in the lower correct-manus corner. (You'll read more most costs in the "Set on with Your Active Pok�monday" section.) If you tin't do that, so you can't retreat. Pok�monday with no Retreat Toll don't demand to get rid of whatever Free energy when they retreat-they tin retreat "for free."

A Pok�mon that is Asleep or Paralyzed tin can't retreat. A Confused Pok�mon can endeavour to retreat, just information technology might not succeed. (Why this might happen will be explained later on in the rules.)

When your Agile Pok�monday goes to your Bench (whether it retreated or got in that location some other way), it keeps any Free energy cards, any Evolution cards, and any damage counters it might already accept. All other things near the Pok�mon become away-Slumber, Defoliation, Paralysis, Poison, or anything else that might be the consequence of an attack some Pok�mon made earlier. All of these things go away.

If you retreat, you lot tin can all the same attack that turn with the new Agile Pok�mon.

Employ a Pok�monday Power

Some Pok�mon have a special "Pok�mon Power" that they can use when they're in play. (Remember, Benched Pok�mon are "in play," too.) Many of these Powers tin can be used before you attack. Each Pok�mon Power is different, though, so you should read carefully to see how each Power works.

A Pok�mon Power isn't the same as a Pok�mon's assail, so if y'all use the Pok�mon Power, you lot tin can still attack!

3) Set on with your Active Pok�mon

If you wish, yous may have your Active Pok�mon attack your opponent'due south Active Pok�monday (besides called the "Defending Pok�mon"). This is the last thing you can do during your turn-you tin't do anything else later on. You lot tin only attack one fourth dimension during your turn, and your Pok�monday can only use one of its attacks each plow. To assail, just tell your opponent which i of your Pok�monday'southward attacks y'all're using. You can only utilise an attack if you take at least the required amount of Energy attached to your Active Pok�mon.

The required amount is written to the left of the attack name.

�Energy

Whatsoever kind of Energy-Grass, Fire, Water, Lightning, Psychic, Fighting, or Colorless-can count toward Colorless Free energy requirements (Colorless). But simply Energy of the appropriate kind counts toward Energy requirements of that kind. For example, y'all can utilize at set on with Fire Fire Colorless next to it only if that Pok�mon has at least 3 Energy attached to it, at least ii of which are Fire Energy.

You take to have the required amount of Energy attached to a Pok�mon to use its assault, just y'all don't have to discard those cards to set on. The cards stay attached to your Pok�monday unless the menu says otherwise!

Impairment

When you assault, read the attack you're using and do what it says. For each 10 damage a Pok�mon takes, put one damage counter on information technology. If a Pok�mon ever has total damage at least equal to its Hitting Points (for example, 4 or more damage counters on a Pok�monday with 40 HP), it's immediately Knocked Out.

Weakness and Resistance

Some Pok�mon have a Weakness or Resistance to Pok�mon of sure other types. (For example, Charmander has a Weakness to Water Pok�monday.) A Defending Pok�monday takes double damage from a Pok�mon that it has a Weakness to, and information technology takes 30 less harm from a Pok�mon that it has Resistance to.

Usually the assault won't depend on the order you do this in, just if it does, and so this is how you lot'll figure it out! First, you lot pay any costs (discarding Energy cards, for case) earlier seeing what the attack does. And so damage comes before whatever other effects. Also, Weakness is applied before other things that might alter the amount of harm.

What happens when your Pok�mon is Knocked Out?

Whenever one of your Pok�mon is Knocked Out, put its Basic Pok�mon card and all cards fastened to it (Evolution cards, Energy cards, etc.) in your discard pile. Your opponent then chooses i of his or her Prizes (even if you Knocked Out your Pok�monday yourself!) and puts it into his or her hand. After that, you must supercede your Active Pok�mon with a Pok�monday from your Demote. (If you lot can't do this because your Demote is empty, you lose.) If your Active Pok�mon and your opponent's Active Pok�mon are Knocked Out at the same time, the role player whose turn it is replaces his or her Pok�mon concluding. The player whose plow information technology is chooses his or her Prize last equally well.

4) Your turn is OVER now

Sometimes there are things to do after your plow is over but before your opponent's plough begins. After you've done those things, your opponent'southward turn begins.

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What Happens after Each Player'south Turn?

Afterward each player's turn, if either thespian'due south Active Pok�mon is Poisoned, it'll accept damage, and if it's Asleep or Paralyzed it might recover. And so the next histrion's turn begins.

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How Exercise Slumber, Defoliation, Paralysis, and Poison Work?

Some attacks cause the Defending Pok�mon to be Comatose, Confused, Paralyzed, or Poisoned. These things don't happen to a Benched Pok�mon, only to an Active Pok�mon-in fact, if a Pok�mon goes to the Demote, these things are removed from it. And evolving a Pok�monday also means information technology's no longer Asleep, Confused, Paralyzed, or Poisoned.

Asleep

If a Pok�mon is Comatose, it tin can't attack or retreat. Every bit soon as a Pok�mon is Asleep, turn information technology sideways to bear witness that it's Comatose. After each histrion's plough, flip a coin. On a heads, the Pok�mon wakes up (turn the menu back correct-side upwardly), but on a tails it's nonetheless Asleep, and you'll take to wait until subsequently the next turn to try to wake it up again.

Confused

If a Pok�monday is Confused, you have to flip a coin whenever y'all try to attack with it or whenever you lot endeavor to make it retreat. Turn a Confused Pok�mon with its head pointed toward you to show information technology's Confused.

When you endeavor to make a Confused Pok�mon retreat, you first have to pay the Retreat Price by discarding Free energy cards. Then flip a coin. On heads, you lot retreat the Pok�mon as normal. On tails, the retreat fails, and that Pok�mon can't attempt to retreat again that plow.

When you lot attack with a Dislocated Pok�monday, you flip a coin. On heads, the set on works normally, simply on tails your Pok�mon attacks itself with an attack that does 20 damage. (If your Pok�mon has a Weakness or Resistance to its own blazon, or if there's some other result that would alter the assail, apply these things as usual.)

On tails, the Active Pok�mon does 20 damage to itself even if its attack normally doesn't do damage (like Squirtle's Withdraw attack).

Paralyzed

If a Pok�mon is Paralyzed, it tin can't attack or retreat. Turn the Pok�mon sideways to show it's Paralyzed. If an Active Pok�mon is Paralyzed, it recovers after its player's next turn. Turn the bill of fare right-side up again.

What this means is that if your Pok�mon gets Paralyzed, information technology volition be out of action on your side by side turn, and and so it will be okay again.

Card Positions

Poisoned

If a Pok�mon is Poisoned, place a "poison marker" on information technology to show that it's Poisoned.

Equally long equally information technology'due south still Poisoned, the Pok�mon takes x damage subsequently each player's plough, ignoring Weakness and Resistance. If an assail would Poison a Pok�mon that's already Poisoned, information technology doesn't become doubly Poisoned; instead, the new Poison condition replaces the old one.

Brand sure whatever you lot utilise for a poison marker looks different from a harm counter.

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Can Your Pok�mon Be Asleep and Confused at the Same Time?

If a Pok�mon is Asleep, Confused, or Paralyzed, and a new attack is made confronting information technology that causes it to become Asleep, Confused, or Paralyzed, the old status is erased and just the new one counts. Merely these three weather are the only assail furnishings that erase each other. For example, a Pok�mon can be confused and Poisoned at the same fourth dimension.

End READING NOW! You know enough to start playing, and so play a few games earlier yous get on to the Expert Rules!

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Why Are There So Many Different Cards?

One of the things that makes Pok�mon different from other card games is that it's a trading card game. This means that in that location are lots of different cards that you can collect and trade with your friends. Too, you aren't limited to just playing the decks you lot buy-yous tin use all the unlike cards you have to create totally new decks! A lot of the fun of a trading carte game comes from making different decks that use different strategies.

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How Practice You lot Make a New Deck?

Your deck has to have exactly sixty cards, and you tin't have more than iv of whatever one carte du jour other than basic Free energy cards in your deck (the basic Free energy cards are Grass, Fire, Water, Lightning, Psychic, and Fighting). A card counts as the same as another bill of fare if it has the same proper name-it doesn't matter whether the cards have different art or come up from different sets.

To brand a new deck, first notice that all the cards other than the Trainers have dissimilar Energy types on them. Your deck should probably include one or two of the basic Energy types, and you tin can cull to add some Colorless (Colorless) Pok�monday if you like. If you only choose ane Energy type, you volition always have the right kind of Energy for your Pok�mon, but not as much diverseness. If y'all take several Energy types, y'all'll accept more Pok�mon to choose from, merely yous'll run the take chances of sometimes non drawing the correct type of Energy for your Pok�mon. And exist certain your deck has plenty Free energy cards (nearly decks need 25 to 30).

One time you've chosen your Energy types, pick Pok�mon and Trainer cards that work well together. Practice you want to build up large Pok�monday to crush your opponent? Then put in a lot of Evolution cards and some Trainers similar Pok�dex that assistance you find those Development cards. Do y'all want to exercise a lot of impairment to your opponent's Pok�mon very rapidly? So option Pok�mon that don't need to be evolved and cards like PlusPower that practise extra harm.

Afterwards you lot've fabricated your deck, play it as ofttimes as you can against as many other decks as you can. See what works and what doesn't, and then make changes. If you proceed working at information technology, you'll have a deck that will show everyone you're the greatest Pok�mon Primary of all time!

Pojo.com is here to provide guidance to all Pokemon trainers out there.  Whether it's the Gameboy Game, N64 or the Trading Card Game, PoJo.com provides all the wisdom you desire.

If you have cool game tips, a killer deck, or breaking news ... send them to us.  We'll mail it on the site ... and give you lot all the credit.

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Source: https://www.pojo.com/pokemon/rules/oldbasicrules.html

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